[Bf-committers] CSG object type update
joeedh
joeeagar at prodigy.net
Fri Sep 17 07:07:15 CEST 2004
Stephen Swaney wrote:
>It may help to think of Object as the virtual base class
>for Mesh and all the other types.
>
>The link between Object and ObData is rather like an implementation
>of the Flyweight Pattern.
>
>
>
I'm aware of that. However, Blender crashes whenever I try to draw a
Mesh that's a subset of the CSGObject rather then linked to it's own
Object. Oh, and I know the draw function gets called because I
test-wrote it to draw a line (which worked).
The problem seems to be in a display list function. . .do the display
lists get their mesh data from ob->data? In that case, it could be that
the presence of a CSG block may be confusing it. . .
joeedh
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