[Bf-committers] CSG object type update

joeedh joeeagar at prodigy.net
Fri Sep 17 07:07:15 CEST 2004

Stephen Swaney wrote:

>It may help to think of Object as the virtual base class
>for Mesh and all the other types.
>The link between Object and ObData is rather like an implementation
>of the Flyweight Pattern.
I'm aware of that.  However, Blender crashes whenever I try to draw a 
Mesh that's a subset of the CSGObject rather then linked to it's own 
Object.  Oh, and I know the draw function gets called because I 
test-wrote it to draw a line (which worked). 

The problem seems to be in a display list function. . .do the display 
lists get their mesh data from ob->data?  In that case, it could be that 
the presence of a CSG block may be confusing it. . .


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