[Bf-committers] Compiling blender
john tuffen
john at namke.com
Thu Sep 16 22:39:24 CEST 2004
Excuse me while I slap myself.... I had made a copy of a source file using the
default explorer way i.e. drag and drop to the same folder. This created a file
called "Copy of ... .c". The makefile then tried to compile that...
Sorry... Move along - nothing more to see here :-|
john..
--
---------------
Quoting john tuffen <john at namke.com>:
> Ok, so here are the results from my 'make'. Like I said previously, doing
> 'make
> clean all' produces an executable as one would expect... A subsequent 'make'
> gives this error during the make process:
>
> ...
> ...
> ====> make all in blender/source
> diff: gameengine/Ketsji/KX_Python.h: No such file or directory
> diff: gameengine/Ketsji/KX_Python_dynamic.h: No such file or directory
> ...
> ...
>
> and this error stops the make completely:
>
> ...
> ...
> ====> make all in source/blender/src
> make[3]: *** No rule to make target `Copy', needed by `publisher'. Stop.
> make[2]: *** [all] Error 1
> make[1]: *** [all] Error 1
> make: *** [all] Error 1
>
> So, any hints? I'm using a CVS get from last Thursday (9th September)
>
> john..
>
> --
>
> Quoting Chris Want <cwant at ualberta.ca>:
>
> > Make is still supported, and is the prefered build method
> > for some developers due to it's fast rebuilding time
> > (e.g., if you only modify one file, usually you can rebuild
> > blender in under 5 seconds with make).
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