[Bf-committers] Updated Key Reference englisch

car trip at spymac.com
Tue Sep 14 17:36:11 CEST 2004


Why don't you put these in the wiki ?

On Sep 14, 2004, at 11:32 AM, Bart wrote:

>
> Ok,
>
> i'm not that kind of people can writing c, c++ or OpenGL, but  
> understanding the scripting stuff.
>
> So do the stupid thing and here is a huge improvement of the hotkey  
> reference script. Added lot of keys that where missing or come with  
> 2.34.
>
> Have Fun!
>
> Karamba!
> Bart.
>
> Blender Feature Proposal:
> http://www.neeneenee.de/blender/features/
>
> PS: Can somebody reading through about bugs. Hope i found any 'Shit'  
> (sometimes f was mssing) keys ;)
> #!BPY
>
> """ Registration info for Blender menus:
> Name: 'Hotkey Reference'
> Blender: 232
> Group: 'Help'
> Tip: 'All the hotkeys'
> """
> # $Id: hotkeys.py,v 1.4 2004/07/29 12:12:20 broken Exp $
> #------------------------
> #  Hotkeys script
> #         jm soler (2003)
> # -----------------------
> # Page officielle :
> #    
> http://jmsoler.free.fr/didacticiel/blender/tutor/cpl_hotkeyscript.htm
> # Communiquer les problemes et les erreurs sur:
> #    
> http://www.zoo-logique.org/3D.Blender/newsportal/thread.php? 
> group=3D.Blender
> #---------------------------------------------
> # ce script est proposé sous licence GPL pour etre associe
> # a la distribution de Blender 2.33 et suivant
> #  
> ----------------------------------------------------------------------- 
> ---
> # this script is released under GPL licence
> # for the Blender 2.33 scripts package
> #  
> ----------------------------------------------------------------------- 
> ---
> # ***** BEGIN GPL LICENSE BLOCK *****
> #
> # Copyright (C) 2003, 2004: Jean-Michel Soler & Bart
> #
> # This program is free software; you can redistribute it and/or
> # modify it under the terms of the GNU General Public License
> # as published by the Free Software Foundation; either version 2
> # of the License, or (at your option) any later version.
> #
> # This program is distributed in the hope that it will be useful,
> # but WITHOUT ANY WARRANTY; without even the implied warranty of
> # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
> # GNU General Public License for more details.
> #
> # You should have received a copy of the GNU General Public License
> # along with this program; if not, write to the Free Software  
> Foundation,
> # Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
> #
> # ***** END GPL LICENCE BLOCK *****
> #  
> ----------------------------------------------------------------------- 
> ---
>
> import Blender
> from Blender.Draw import *
> from Blender.BGL import *
>
> hotkeys={
> 'Specials 1 ':[
> [',', 'Set Bounding Box rotation scaling pivot'],
> ['.', 'Set 3D cursor as rotation scaling pivot'] ,
> ['~', 'Display all layers (German keys: ö)'] ,
> ['Shift-~', 'Display all/previous layers (German keys: Shift-ö)'] ,
> ['TAB', 'Enter/exit edit mode'] ,
> ['TAB', 'Edit Mode and Numerical Edit (see N key) : move to next input  
> value'],
> ['TAB', 'Sequencer: Edit meta strip'] ,
> ['TAB', 'IPO: Edit selected'] ,
> ['Ctrl-TAB', 'Enter/exit Pose Mode'] ,
> ['Shift-TAB', 'Enter Object Mode']
> ],
>
> 'Specials 2 ':[
> ['F1', 'Open File'],
> ['F2', 'Save File'],
> ['F3', 'Save image'],
> ['F4', 'Logic Window (may change)'],
> ['F5', 'Material Window'],
> ['F6', 'Texture Window'],
> ['F7', 'Object Window'],
> ['F8', 'World Window'],
> ['F9', 'Edit Mode Window'],
> ['F10', 'Render Window'],
> ['F11', 'Recall the last rendered image'],
> ['F12', 'Render current Scene'],
> ['Shift-F1', 'Library Data Select'],
> ['Shift-F2', 'Export DXF'],
> ['Shift-F4', 'Data Select '],
> ['Shift-F5', '3D Window'],
> ['Shift-F6', 'IPO Window'],
> ['Shift-F7', 'Buttons Window'],
> ['Shift-F8', 'Video Sequencer Window'],
> ['Shift-F9', 'OOP Window'],
> ['Shift-F10', 'UV/Image Editor'],
> ['Shift-F11', 'Text Editor'],
> ['Shift-F12', 'Action Editor']
> ],
>
> 'Numbers  ':[
> ['1..2..0-=', 'Show layer 1..2..12'],
> ['Alt-1..2..0', 'Show layer 11..12..20'],
> ['Shift-1..2..0-=', 'Toggle layer 1..2..12'],
> ['Shift-ALT-...', 'Toggle layer 11..12..20']
> ],
>
> 'Numpad  ':[
> ['Numpad DEL', 'Zoom on object'],
> ['Numpad /', 'Local view on object (hide others)'],
> ['Numpad *', "Rotate view to object's local axes"],
> ['Numpad +', 'Zoom in (works everywhere)'],
> ['Numpad +', 'Proportional vertex edit mode: Increase range of  
> influence'],
> ['Ctrl-Numpad +', 'Edit Mode: Select More vertices'],
> ['Numpad -', 'Zoom out (works everywhere)'],
> ['Numpad -', 'Proportional vertex edit mode: Decrease range of  
> influence'],
> ['Ctrl-Numpad +', 'Edit Mode: Select Less vertices'],
> ['Numpad INS', 'Set Camera view'],
> ['Ctrl-Numpad INS', 'Set active object as camera'],
> ['Alt-Numbad INS', 'Restore old camera'],
> ['Numpad 1', 'Front view'],
> ['Ctrl-Numpad 1', 'Back view'],
> ['Numpad 3', 'Right view'],
> ['Ctrl-Numpad 3', 'Left view'],
> ['Numpad 7', 'Top view'],
> ['Ctrl-Numpad 7', 'Bottom view '],
> ['Numpad 5', 'Toggle orthogonal/perspective view'],
> ['Numpad 9', 'Redraw view'],
> ['Numpad 2', 'Rotate view left'],
> ['Numpad 6', 'Rotate view right'],
> ['Numpad 8', 'Rotate view up'],
> ['Numpad 2', 'Rotate view down']
> ],
>
> 'Arrows ':[
> ['Home/Pos1', 'View all'],
> ['PgUp', 'IPO: Select next keyframe'],
> ['Ctrl-PgUp', 'IPO: Select and jump to next keyframe'],
> ['PgDn', 'IPO: Select previous keyframe'],
> ['Ctrl-PgDn', 'IPO: Select and jump to previous keyframe'],
> ['LEFT', 'One frame backwards'],
> ['RIGHT', 'One frame forwards'],
> ['DOWN', '10 frames backwards'],
> ['UP', '10 frames forwards'],
> ['Alt-DOWN', 'Blender in Window mode'],
> ['Alt-UP', 'Blender in Fullscreen mode'],
> ['Ctrl-LEFT', 'Previous screen'],
> ['Ctrl-RIGHT', 'Next screen'],
> ['Ctrl-DOWN', 'Maximize window toggle'],
> ['Ctrl-UP', 'Maximize window toggle'],
> ['Shift-Arrow', 'Toggle first frame/ last frame']
> ],
>
> 'Letters ':[ {"A":[
> ['A', 'Select all / Deselect all'],
> ['Alt-A', 'Animate current window'],
> ['Ctrl-A', "Apply object's size/rotation to object data"],
> ['Shift-A', 'Sequencer: ADD menu'],
> ['Shift-ALT-A', 'Animate all windows'],
> ['Shift-CTRL-A', 'Apply lattice / Make dupliverts real']
> ],
>
> "B":[
> ['B', 'Border select'],
> ['BB', 'Circle select'],
> ['Alt+B', 'Edit Mode: Select Vertex Loop'],
> ['Shift-B', 'Set render border']
> ],
>
> "C":[
> ['C', 'Center view on cursor'],
> ['C', 'Sequencer: Change images'],
> ['C', 'IPO: Snap current frame to selected key'],
> ['Alt-C', 'Convert menu'],
> ['Ctrl-C', 'Copy menu (Copy properties of active to selected  
> objects)'],
> ['Shift-C', 'Center and zoom view on selected objects']
> ],
>
> "D":[
> ['D', 'Set 3d draw mode'],
> ['Alt-D', 'Object Mode: Create new instance of object'],
> ['Ctrl-D', 'Display alpha of image texture as wire'],
> ['Shift-D', 'Create full copy of object']
> ],
>
> "E":[
> ['E', 'Edit Mode: Extrude'],
> ['ER', 'Edit Mode: Extrude Rotate'],
> ['ES', 'Edit Mode: Extrude Scale'],
> ['ESX', 'Edit Mode: Extrude Scale X axis'],
> ['ESY', 'Edit Mode: Extrude Scale Y axis'],
> ['ESZ', 'Edit Mode: Extrude Scale Z axis'],
> ['EX', 'Edit Mode: Extrude along X axis'],
> ['EY', 'Edit Mode: Extrude along Y axis'],
> ['EZ', 'Edit Mode: Extrude along Z axis'],
> ['Alt-E', 'Edit Mode: exit edit mode'],
> ['Ctrl-E', 'Edit Mode: Edge Specials menu'],
> ['Shift-E', 'Edit Mode: SubSurf Edge Sharpness']
> ],
>
> "F":[
> ['F', 'Edit mode: Make edge/face'],
> ['F', 'Sequencer: Set Filter Y'],
> ['F', 'Object Mode: UV/Face Select mode'],
> ['Alt-F', 'Edit Mode: Beautify fill'],
> ['Ctrl-F', 'Object Mode: Sort faces in Z direction'],
> ['Ctrl-F', 'Edit Mode: Flip triangle edges'],
> ['Shift-F', 'Edit Mode: Fill with triangles'],
> ['Shift-F', 'Object Mode: active camera fly mode']
> ],
>
> "G":[
> ['G', 'Grab (move)'],
> ['Alt-G', 'Clear location'],
> ['Shift-ALT-G', 'Remove selected objects from group'],
> ['Ctrl-G', 'Add selected objects to group'],
> ['Shift-G', 'Selected Group menu']
> ],
>
> "H":[
> ['H', 'Hide selected vertices/faces'],
> ['H', 'Curves: Set handle type'],
> ['Alt-H', 'Reveal vertices'],
> ['Ctrl-H', 'Curves: Automatic handle calculation'],
> ['Shift-H', 'Hide deselected vertices'],
> ['Shift-H', 'Curves: Set handle type']
> ],
>
> "I":[
> ['I', 'Keyframe menu']
> ],
>
> "J":[
> ['J', 'Mesh: Join all adjacent triangles to quads'],
> ['J', 'Swap render page of render window'],
> ['Ctrl-J', 'Join selected objects'],
> ['Ctrl-J', 'Nurbs: Add segment'],
> ['Ctrl-J', 'IPO: Join keyframes menu'],
> ['Alt-J', 'Edit Mode: convert quads to triangles']
> ],
>
> "K":[
> ['K', '3d Window: Show keyframe positions'],
> ['K', 'Edit Mode: Loop/Cut menu'],
> ['K', 'IPO: Show keyframe positions'],
> ['K', 'Nurbs: Print knots'],
> ['Ctrl-K', 'Make skeleton from armature'],
> ['Shift-K', 'Show and select all keyframes for object'],
> ['Shift-K', 'Edit Mode: Knife Mode select'],
> ['Shift-K', 'UV Face Select: Clear vertex colours'],
> ['Shift-K', 'Vertex Paint: Fill with vertex colours']
> ],
>
> "L":[
> ['L', 'Make local menu'],
> ['L', 'Edit mode: Select linked vertices (near mouse pointer)'],
> ['L', 'OOPS window: Select linked objects'],
> ['L', 'UV Face Select: Select linked faces'],
> ['Ctrl-L', 'Make links menu'],
> ['Shift-L', 'Select links menu']
> ],
>
> "M":[
> ['M', 'Move object to different layer'],
> ['M', 'Sequencer: Make meta strip (group) from selected strips'],
> ['M', 'Edit Mode: Mirros Axis menu'],
> ['Alt-M', 'Edit Mode: Merge vertices menu'],
> ['Ctrl-M', 'Object Mode: Mirros Axis menu']
> ],
>
> "N":[
> ['N', 'Transform Properties panel'] ,
> ['N', 'OOPS window: Rename object/linked objects'] ,
> ['Ctrl-N', 'Armature: Recalculate bone roll angles'] ,
> ['Ctrl-N', 'Edit Mode: Recalculate normals to outside'] ,
> ['Ctrl-ALT-N', 'Edit Mode: Recalculate normals to inside'] ],
>
> "O":[
> ['O', 'Edit mode: Toggle proportional vertex editing'] ,
> ['Alt-O', 'Clear object origin'] ,
> ['Ctrl-O', 'Revert current file to last saved'] ,
> ['Shift-O', 'Proportional vertex edit mode: Toggle smooth/steep  
> falloff'] ],
>
> "P":[
> ['P', 'Start realtime engine'] ,
> ['P', 'Edit mode: Seperate vertices to new object'] ,
> ['Alt-P', 'Clear parent relationship'] ,
> ['Ctrl-P', 'Make active object parent of selected object'] ,
> ['Ctrl-SHIFT-P', 'Make active object parent of selected object without  
> inverse'] ,
> ['Ctrl-P', 'Edit mode: Make active vertex parent of selected object']  
> ],
>
> "Q":[['Q', 'Quit'] ],
>
> "R":[
> ['R', 'Rotate'],
> ['R', 'IPO: Record mouse movement as IPO curve'],
> ['R', 'UV Face Select: Rotate menu uv coords or vertex colour'],
> ['RX', 'Rotate around X axis'],
> ['RXX', "Rotate around object's local X axis"],
> ['RY', 'Rotate around Y axis'],
> ['RYY', "Rotate around object's local Y axis"],
> ['RZ', 'Rotate around Z axis'],
> ['RZZ', "Rotate around object's local Z axis"],
> ['Alt-R', 'Clear object rotation'],
> ['Ctrl-R', 'Edit Mode: Knife, cut selected edges, accept left mouse/  
> cancel right mouse'],
> ['Shift-R', 'Edit Mode: select Face Loop'],
> ['Shift-R', 'Nurbs: Select row'] ],
>
> "S":[
> ['S', 'Scale'] ,
> ['SX', 'Flip around X axis'] ,
> ['SY', 'Flip around Y axis'] ,
> ['SZ', 'Flip around Z axis'] ,
> ['SXX', 'Flip around X axis and show axis'] ,
> ['SYY', 'Flip around Y axis and show axis'] ,
> ['SZZ', 'Flip around Z axis and show axis'] ,
> ['Alt-S', 'Edit mode: Shrink/fatten (Scale along vertex normals)'] ,
> ['Alt-S', 'Clear object size'] ,
> ['Ctrl-S', 'Edit mode: Shear'] ,
> ['Shift-S', 'Cursor/Grid snap menu'] ],
>
> "T":[
> ['T', 'Sequencer: Touch and print selected movies'] ,
> ['T', 'Adjust texture space'] ,
> ['T', 'Edit mode: Flip 3d curve'] ,
> ['T', 'IPO: Change IPO type'] ,
> ['Alt-T', 'Clear tracking of object'] ,
> ['Ctrl-T', 'Make selected object track active object'] ,
> ['Ctrl-T', 'Edit Mode: Convert to triangles'] ,
> ['Ctrl-ALT-T', 'Benchmark'] ],
>
> "U":[
> ['U', 'Make single user menu'] ,
> ['U', '3D View: Global undo'] ,
> ['U', 'Edit Mode: Reload object data from before entering edit mode'] ,
> ['U', 'UV Face Select: Automatic UV calculation menu'] ,
> ['U', 'Vertex-/Weightpaint mode: Undo'] ,
> ['Ctrl-U', 'Save current state as user default'],
> ['Shift-U', 'Edit Mode: Redo Menu'],
> ['Alt-U', 'Edit Mode: Undo Menu'] ],
>
> "V":[
> ['V', 'Curves/Nurbs: Vector handle'] ,
> ['V', 'Vertexpaint mode'] ,
> ['Alt-V', "Scale object to match image texture's aspect ratio"] ,
> ['Shift-V', 'Edit mode: Align view to selected vertices'] ],
>
> "W":[
> ['W', 'Boolean operations menu'] ,
> ['W', 'Edit mode: Specials menu'] ,
> ['Ctrl-W', 'Save current file'] ,
> ['Ctrl-W', 'Nurbs: Switch direction'] ,
> ['Shift-W', 'Warp/bend selected vertices around cursor'] ],
>
> "X":[
> ['X', 'Delete menu'] ,
> ['Ctrl-X', 'Restore default state (Erase all)'] ],
>
> "Y":[
> ['Y', 'Mesh: Split selected vertices/faces from the rest'] ],
>
> "Z":[
> ['Z', 'Switch 3d draw type : solide/ wireframe (see also D)'],
> ['Alt-Z', 'Switch 3d draw type : solid / textured (see also D)'],
> ['Ctrl-Z', 'Switch 3d draw type : shaded (see also D)'],
> ['Shift-Z', 'Switch 3d draw type : shaded / wireframe (see also D)'],
>
> ]}]}
>
>
> for k in hotkeys.keys():
>    hotkeys[k].append(Create(0))
>
> for k in hotkeys['Letters '][0]:
>    hotkeys['Letters '][0][k].append(Create(0))
>
> hotL=hotkeys['Letters '][0].keys()
> hotL.sort()
>
> hot=hotkeys.keys()
> hot.sort()
>
> glCr=glRasterPos2d
> glCl3=glColor3f
> glCl4=glColor4f
> glRct=glRectf
>
> cf=[0.95,0.95,0.9,0.0]
> c1=[0.95,0.95,0.9,0.0]
> c=cf
> r=[0,0,0,0]
>
> def trace_rectangle4(r,c):
>     glCl4(c[0],c[1],c[2],c[3])
>     glRct(r[0],r[1],r[2],r[3])
>
> def trace_rectangle3(r,c,c1):
>     glCl3(c[0],c[1],c[2])
>     glRct(r[0],r[1],r[2],r[3])
>     glCl3(c1[0],c1[1],c1[2])
>
> def draw():
>     global r,c,c1,hotkeys, hot, hotL
>
>     size=Buffer(GL_FLOAT, 4)
>     glGetFloatv(GL_SCISSOR_BOX, size)
>     size= size.list
>
>     for s in [0,1,2,3]: size[s]=int(size[s])
>
>     c=[0.9,0.95,0.95,0.0]
>     c1=[0.95,0.95,0.9,0.0]
>
>     r=[0,size[3],size[2],0]
>     trace_rectangle4(r,c)
>
>     c=[0.7,0.7,0.9,0.0]
>     c1=[0.95,0.95,0.9,0.0]
>
>     r=[0,size[3],size[2],size[3]-20]
>     trace_rectangle4(r,c)
>
>     c1=[0.7,0.7,0.9,0.0]
>     c=[0.2,0.2,0.4,0.0]
>     c2=[0.87,0.87,0.95,0.0]
>
>     r=[0,size[3]-20,size[2],size[3]-44]
>     trace_rectangle4(r,c)
>
>     glColor3f(0.1, 0.1, 0.15)
>     glRasterPos2f(10, size[3]-16)
>
>     Text("HotKey")
>
>     l=0
>     listed=0
>     Llisted=0
>     for k in hot:
>        hotkeys[k][-1]=Toggle(k, hot.index(k)+10,  
> 4+(20*26)/6*hot.index(k), size[3]-(40), len(k)*8, 20,  
> hotkeys[k][-1].val )
>        l+=len(k)
>        if hotkeys[k][-1].val==1.0:
>            listed=hot.index(k)
>            #print listed
>     l=0
>     if hot[listed]!='Letters ':
>        for n in  hotkeys[hot[listed]][:-1]:
>           if l%2==0:
>              r=[4,size[3]-(18*l+66),
>                      8+(21*26), size[3]-(46+18*l)]
>              trace_rectangle4(r,c2)
>           glColor3f(0.1, 0.1, 0.15)
>           glRasterPos2f(4+8, size[3]-(58+18*l))
>           Text(n[0])
>           glRasterPos2f(4+8*15, size[3]-(58+18*l))
>           Text('  : '+n[1])
>           l+=1
>     else:
>        for k in hotL:
>             pos=hotL.index(k)
>             hotkeys['Letters  
> '][0][k][-1]=Toggle(k,pos+20,4+hotL.index(k)*21, size[3]-(52+18), 20,  
> 20, hotkeys['Letters '][0][k][-1].val )
>             if hotkeys['Letters '][0][k][-1].val==1.0:
>                Llisted=pos
>        for n in hotkeys['Letters '][0][hotL[Llisted]][:-1]:
>           if l%2==0:
>              r=[4,size[3]-(18*l+92),
>                      8+(21*26), size[3]-(74+18*l)]
>              trace_rectangle4(r,c2)
>           glColor3f(0.1, 0.1, 0.15)
>           glRasterPos2f(4+8, size[3]-(88+18*l))
>           Text(n[0])
>           glRasterPos2f(4+8*15, size[3]-(88+18*l))
>           Text('  : '+n[1])
>           l+=1
>
> def event(evt, val):
>     global hotkeys
>     if ((evt== QKEY or evt== ESCKEY) and not val): Exit()
>
> def bevent(evt):
>     global hotkeysmhot, hotL
>     if   (evt== 1):
>         Exit()
>
>     elif (evt in range(10,20,1)):
>         for k in hot:
>            if hot.index(k)+10!=evt:
>                  hotkeys[k][-1].val=0
>
>         Blender.Window.Redraw()
>
>     elif (evt in range(20,46,1)):
>         for k in hotL:
>            if hotL.index(k)+20!=evt:
>                  hotkeys['Letters '][0][k][-1].val=0
>
>         Blender.Window.Redraw()
>
> Register(draw, event, bevent)
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