[Bf-committers] CSG Object

joeedh joeeagar at prodigy.net
Sat Sep 11 01:47:13 CEST 2004


Alexander Ewering wrote:

>
> On Wed, 8 Sep 2004, joeedh wrote:
>
>> Regarding my last post. . .
>>
>> What I am attempting to create is a real-time-editing CSG Object.  
>> This will use OpenCSG (www.opencsg.org, I think).  Once I get the 
>> basics down, I intend to write up a formal feature proposal.  Right 
>> now I'm using some of the Metaball code as a template, because it has 
>> the most similar functionality.
>>
>> Note that I don't intend to actually code the CSG code itself (since 
>> OpenCSG generates an image, it does NOT modify the mesh).  I'll just 
>> use whatever CSG code is in Blender at that time, since I really 
>> don't get the math behind CSG.
>>
>> Oh, and an important question: Will poeple use this?
>
>
> In my generic experience, it is best to simply code stuff, and then offer
> binaries and let people actually SEE and USE the code, instead of 
> making 10
> proposals before coding the first line ;)
>
> Of course, my attitude doesn't coincide with everyone...
>
>
> | alexander ewering              instinctive mediaworks
> | ae[@]instinctive[.]de   http://www[.]instinctive[.]de
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Isn't that what I said?


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