[Bf-committers] CSG Object

Alexander Ewering blender at instinctive.de
Fri Sep 10 01:25:46 CEST 2004

On Wed, 8 Sep 2004, joeedh wrote:

> Regarding my last post. . .
> What I am attempting to create is a real-time-editing CSG Object.  This will 
> use OpenCSG (www.opencsg.org, I think).  Once I get the basics down, I intend 
> to write up a formal feature proposal.  Right now I'm using some of the 
> Metaball code as a template, because it has the most similar functionality.
> Note that I don't intend to actually code the CSG code itself (since OpenCSG 
> generates an image, it does NOT modify the mesh).  I'll just use whatever CSG 
> code is in Blender at that time, since I really don't get the math behind 
> CSG.
> Oh, and an important question: Will poeple use this?

In my generic experience, it is best to simply code stuff, and then offer
binaries and let people actually SEE and USE the code, instead of making 10
proposals before coding the first line ;)

Of course, my attitude doesn't coincide with everyone...

| alexander ewering              instinctive mediaworks
| ae[@]instinctive[.]de   http://www[.]instinctive[.]de

More information about the Bf-committers mailing list