[Bf-committers] CSG Object

joeedh joeeagar at prodigy.net
Thu Sep 9 00:59:11 CEST 2004

Regarding my last post. . .

What I am attempting to create is a real-time-editing CSG Object.  This 
will use OpenCSG (www.opencsg.org, I think).  Once I get the basics 
down, I intend to write up a formal feature proposal.  Right now I'm 
using some of the Metaball code as a template, because it has the most 
similar functionality.

Note that I don't intend to actually code the CSG code itself (since 
OpenCSG generates an image, it does NOT modify the mesh).  I'll just use 
whatever CSG code is in Blender at that time, since I really don't get 
the math behind CSG.

Oh, and an important question: Will poeple use this?


More information about the Bf-committers mailing list