[Bf-committers] CSG Object
joeeagar at prodigy.net
Thu Sep 9 00:59:11 CEST 2004
Regarding my last post. . .
What I am attempting to create is a real-time-editing CSG Object. This
will use OpenCSG (www.opencsg.org, I think). Once I get the basics
down, I intend to write up a formal feature proposal. Right now I'm
using some of the Metaball code as a template, because it has the most
Note that I don't intend to actually code the CSG code itself (since
OpenCSG generates an image, it does NOT modify the mesh). I'll just use
whatever CSG code is in Blender at that time, since I really don't get
the math behind CSG.
Oh, and an important question: Will poeple use this?
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