[Bf-committers] Booleans

joeedh joeeagar at prodigy.net
Thu Sep 9 00:52:16 CEST 2004

Right now I'm trying to make a new CSG object that would enable 
real-time CSG manipulation via the OpenCSG library (which does 
image-based CSG rendering).

By the way, has anyone ever thought of making Blender's Objects more 
abstracted code-wise?  Or is this a 
do-it-if-blender-is-ever-rewritten-in-c++ kind of thing?


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