[Bf-committers] Re: Bf-committers Digest, Vol 1, Issue 903

Nathan Letwory jesterking at letwory.net
Wed Sep 1 09:55:10 CEST 2004


Instead of using directinput we could check out SDL for this, since we are
already linking to it.

/Nathan

>
> It's trivial to check what key was pressed on win32 without reguard to
> "system functions" (such as copy/paste).  Use DirectInput.  This works on
> win98 fine, and probably 95 as well.  However I don't know really anything
> about how the cross-platform stuff in blender is done, so no idea how
> difficult that would be.
>
> ---- in reply to: ----
>
> Jean-Luc Peurière wrote:
>>
>> Le 30 août 04, à 19:32, Florian Eggenberger a écrit :
>>
>>> Kent Mein wrote:
>>>
>>>> In reply to Florian Eggenberger (florian.eggenberger at gmx.net):
>>>>
>>>>> The bug is caused by a cool windows feature! Shift+Numpad0 is the
>>>>> same as shift+insert. This combo is a system combo for inserting
>>>>> clipboard content. Instead of VK_NUMPAD0 the virtual key VK_INSERT
>>>>> is fired when shift is pressed.
>>>>>
>>>>> I couldn't find any solution how to change that or get more states
>>>>> to distinguish the keys. Maybe I'm wrong. Has anyone an idea how to
>>>>> change virtual keys without writing a device driver?
>>>>>
>>>>> I guess this will be a "known limitation on windows"
>>>>>
>>>> This isn't a fix but I added this to the Ghost refactoring wiki page..
>>>> http://wiki.blender.org/bin/view.pl/Blenderdev/GhostRefactoring
>>>> Hopefully it will be taken care of with that eventually.
>>>> Kent
>>>
>>>
>>> This is not a GHOST or Blender problem. It is a Windows problem. I
>>> tested that behaviour with a very simple "hello world" app. Same
>>> results.
>>
>>
>> can't we check the raw scancode ?
>>
>> I don't know *at all* the window code part
>>
>
>
> sirdude kicked me in the right direction. Thanks! There is a way how to
> intecept raw codes. But unfortunately only NT4 and above.... I guess
> there are still too much win9x users. (no idea how a current blender
> performs on a win9x oven).. And hooking raw codes is somewhat an
> overkill for just one hotkey. So far this is one exception to the usual
> event handling on windows.
>
> Changing the hotkey is not my problem. Guess I could solve the problem
> with a lowlevel hook... This would not affect Blender code, just Win32
> GHOST. But this is a bigger change in GHOST and so I prefer to
> investigate further and then report again. stay tuned.
>
> Will ask some Win32 guru as soon as possible.
>
> Florian
>
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