[Bf-committers] fgons-ngons something missing
trip
trip at spymac.com
Sat Oct 30 19:47:31 CEST 2004
as I play and test out fgons I am finding that it is not predicable
yet. It will not give a lot of control to create a full fgon.
Example: Blender selecting a grid of flat same axis verts like the grid
tool I get a popup like cannot make faces with interior vertices. Why
so ?? It takes to long to poke and poke at it to clean that up.
Example in Wings3d: Select any amount of faces and press delete, all
edges inside of the faces will be hidden as fgons does. But this goes
for all no matter if their are interior vertices.
This will create one or more ngons at the same time if the selection is
like islands.
Second example of this is that if you select a mass group like the top
of a sphere all edges that were in between will be deleted and that
will make a crater in the mesh but leaveing a large face ngon.
Ba I need pictures..
More information about the Bf-committers
mailing list