[Bf-committers] Bridge tool
trip
trip at spymac.com
Sat Oct 30 07:09:26 CEST 2004
sw33tssssss! ,,, but what are the rules to it ? In wings you had to
have the same number of verts building a face -ngons- helped with it.
But in Blender does it require the same rules or can I create an fgon
to fuse with a four vert poly ?? Or will it work at all with blenders
fgons ?
I am just waiting till I get a chance to build a post or someone else
posts a source build
On Oct 30, 2004, at 12:08 AM, Zach Morgan wrote:
> Hey, all. I've just coded one of my favorite mesh
> editing tools from wings3d, the bridge/tunnel tool. It
> seems pretty solid to me so far. here's the patch:
> http://www.uncg.edu/~zpmorgan/bridge.patch and a
> thread on elysiun:
> http://www.elysiun.com/forum/viewtopic.php?p=309320#309320
>
>
> By the way, this is the first serious project i've
> ever completed, so lemmie know what it will need, mmkay?
>
> =====
> .--.- --.-...--.--.-.....-.. -..--. --...----..--.----.-..
> -..-..-.-...-.---.-- -.--.---. .-...-....-..-.--.-
> ....-..--..-....---.-
>
>
>
>
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