[Bf-committers] Camera is a Lamp ?
Ton Roosendaal
ton at blender.org
Mon Oct 25 15:03:47 CEST 2004
Hi,
The SHIFT+Z option calculates light as of it would be rendered pressing
F12. That means always relative to the camera position. With points
lying behind a camera results can seem unpredictable yes. Just
subdivide the plane some, and rotate from camera view itself to see why
it still looks good. BTW; it's the specularity playing tricks with you.
-Ton-
On 20 Oct, 2004, at 16:21, Meino Christian Cramer wrote:
> Hi,
>
> may be another nano-bug:
>
> Start blender
> delete all parts of the default scene
> add a plane at 0,0,0 and size it 20,20,20 (at least this is what NKey
> shows, despite the fact, that a plane has no
> z-size...)
> assign the default material (or in aother words, delete any material
> linked to the plane)
> put a lamp (type lamp) at 0,0,15
> position a camera at 0,-22,12
> active "show limits" for that camera
> set energy to 1.65 for that camera
> rotate camera to face/point directly to 0,0,0
> choose top view (camera is pointing from bottom to top of view)
> press SHIFT Z
> choose "rotate around median point"
> select camera
> rotate camera left/right (relative to view) (RKEY and mouse movement)
>
>
>
> Now the plane becomes illuminated in dependance of the position of
> the camera...
>
>
>
>
> Dont know, whether this is a feature of blender, of my ATI-Card or
> XFree 4.40, but no other program has this feature ;)
>
> Relevant pieces of my system:
>
> ATI Radeon 7500 AGP made by Sapphire
> XFree 4.4.0 (hardware dri/drm enabled and working)
>
> Keep the blender world spinning !
> Meino
>
>
>
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>
>
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Ton Roosendaal Blender Foundation ton at blender.org
http://www.blender.org
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