[Bf-committers] Camera is a Lamp ?

Meino Christian Cramer Meino.Cramer at gmx.de
Wed Oct 20 16:21:49 CEST 2004


Hi,

 may be another nano-bug:

 Start blender
 delete all parts of the default scene
 add a plane at 0,0,0 and size it 20,20,20 (at least this is what NKey
				shows, despite the fact, that a plane has no
				 z-size...)
 assign the default material (or in aother words, delete any material
							linked to the plane)
 put a lamp (type lamp) at 0,0,15
 position a camera at 0,-22,12
 active "show limits" for that camera
 set energy to 1.65 for that camera
 rotate camera to face/point directly to  0,0,0
 choose top view (camera is pointing from bottom to top of view)
 press SHIFT Z
 choose "rotate around median point"
 select camera
 rotate camera left/right (relative to view) (RKEY and mouse movement)
 


 Now the plane becomes illuminated in dependance of the position of
 the camera...




 Dont know, whether this is a feature of blender, of my ATI-Card or
 XFree 4.40, but no other program has this feature ;)

 Relevant pieces of my system:

  ATI Radeon 7500 AGP made by Sapphire
  XFree 4.4.0 (hardware dri/drm enabled and working)

 Keep the blender world spinning !
 Meino
 
 
 


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