[Bf-committers] Camera is a Lamp ?
Meino Christian Cramer
Meino.Cramer at gmx.de
Wed Oct 20 16:21:49 CEST 2004
Hi,
may be another nano-bug:
Start blender
delete all parts of the default scene
add a plane at 0,0,0 and size it 20,20,20 (at least this is what NKey
shows, despite the fact, that a plane has no
z-size...)
assign the default material (or in aother words, delete any material
linked to the plane)
put a lamp (type lamp) at 0,0,15
position a camera at 0,-22,12
active "show limits" for that camera
set energy to 1.65 for that camera
rotate camera to face/point directly to 0,0,0
choose top view (camera is pointing from bottom to top of view)
press SHIFT Z
choose "rotate around median point"
select camera
rotate camera left/right (relative to view) (RKEY and mouse movement)
Now the plane becomes illuminated in dependance of the position of
the camera...
Dont know, whether this is a feature of blender, of my ATI-Card or
XFree 4.40, but no other program has this feature ;)
Relevant pieces of my system:
ATI Radeon 7500 AGP made by Sapphire
XFree 4.4.0 (hardware dri/drm enabled and working)
Keep the blender world spinning !
Meino
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