[Bf-committers] UI Rotation enhancement.

Jasper Mine jaspermine at earthlink.net
Tue Oct 19 23:58:24 CEST 2004


This sounds incredibly similar to Local and Global views, and it has 
the numpad key "  /  "   as a toggle, very simple, one key press, focus 
on the object? But I guess you would like to see the rest of the scene 
from this view?

jsplifer

On Oct 19, 2004, at 2:22 PM, Martin Poirier wrote:

>
> --- Matt Ebb <matt at mke3.net> wrote:
>
>> Well it depends on exactly what you're doing. Sure,
>> if I'm tweaking fine details in a
>> mesh, I'll zoom in nice and close. But if I'm doing
>> other things, like positioning lights,
>> objects, etc, I want to have a good view of the
>> scene, so I can see how the objects I'm
>> working with relate to the other objects, how the
>> thing looks as a whole.
>
> Which is exactly what I was saying. Whatever you're
> working on, you want it to fill the screen, whether it
> is a small part of the model or the whole scene.
>
>> Particularly when I'm trying to set up a
>> composition, I'll want to find a nice view that is
>> similar to what the final camera angle will be, and
>> set things up from that view - you
>> know in 3D we have more flexibility than just
>> 'virtual photography', we can easily
>> manipulate our sets as we wish to create the
>> compositions that we want :) Having the
>> ability to orbit around a selected object means that
>> I can easily check things from
>> another angle, then go back to the original view.
>
> And this is exactly why I don't see myself rotating
> the view around an off centered pivot point. If I want
> to match a camera angle for composition, I know
> exactly where the real camera is looking at, I can
> just center my view on that target and rotate the view
> until it matches the camera. Doing this with a
> different pivot sounds really painful to me since you
> don't clearly set what the camera is looking at but
> rather what it is looking "around" (for example,
> rotating on a sphere on the left of the viewport would
> make it always look "around" the sphere).
>
>> That's fair enough - but we have a saying at home
>> "don't knock it till you've tried it" ;)
>
> I'm pretty sure each country has a saying like that.
> Probably popularised by parents trying to make their
> kids eat their brocoli/cabage/whatever ;)
>
> regards,
> Martin
>
>
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