[Bf-committers] Selecting Vertice
Meino Christian Cramer
Meino.Cramer at gmx.de
Tue Oct 19 19:42:18 CEST 2004
From: Ton Roosendaal <ton at blender.org>
Subject: Re: [Bf-committers] Selecting Vertice
Date: Tue, 19 Oct 2004 16:22:33 +0200
Hi Ton,
just a question:
Why is the EDITMODE sticky then ?
Meino
> Hi,
>
> Such a sticky border select mode isn't very nice, like circle selection
> which is annoying that it keeps hanging. Without altering the current
> fast workflow in Blender, I think we can add some presets to tweak
> preferred actions with mouse buttons like this:
> Apart from middle mouse, we can call the other two mouse buttons the
> "Select button" and the "Action button" or so. That's RightMouse and
> LeftMouse now, respectively. For these we already use three gesture
> possibilities:
>
> a) Click-release
> b) Click-hold-drag
> c) Click-hold-still
>
> And of course with or without modifier keys (shift, alt, ctrl)
>
> Here's a grid with the possibilites. The (*) marked ones could become a
> user choice
>
> ------------------------------------------------------------------------
> -------
> | Click-release | Click-hold-drag |
> Click-hold-still
> ------------------------------------------------------------------------
> -------
> Select Button | Select | select+grabber | * toolbox
> or
> + SHIFT | extend select | | * border
> select or
> + CTRL | object select | | * circle
> select
> + ALT | loop select |
> ------------------------------------------------------------------------
> --------
> Action Button | 3D cursor | * gestures or | * toolbox
> or
> +SHIFT | ? | * border select or | * border
> select or
> +CTRL | Add point | * lasso select or | * circle
> select or
> +ALT | Middlemouse - | * circle select or | * grabber
> | emulation | * grabber |
> ------------------------------------------------------------------------
> --------
>
>
> Not all combinations are possible always though. Like gesture or lasso
> should better not start with click-hold-still :)
> Also, the Select button + drag better not switch to new modes too.
> That's asking for accidents.
>
> -Ton-
>
> On 19 Oct, 2004, at 11:26, Meino Christian Cramer wrote:
>
> > Hi,
> >
> > only an idea...
> >
> > Currently you have to do the following procedure to de/select vertice
> > in EDIT MODE in Blender:
> >
> > Select Object to edit
> > Enter EDITMODE
> > press BKEY
> > MMB or LMB to de/select vertice, which can be selected in one reach
> > after releaseing MMB/LMB you automatically leave Selection Mode
> > press BKEY again
> > MMB or LMB to de/select vertice, which can be selected in other reach
> > after releaseing MMB/LMB you automatically leave Selection Mode
> > press BKEY again
> >
> > and so forth...
> >
> >
> > Would it be more handy to not to leave Selecting mode after
> > releaseing MMB/LMB but to jump back to the mode which is reached
> > directly after BKEY is pressed ?
> >
> > One could leave Select Mode with another press on BKEY then -- right
> > as one
> > is leaving EDITMODE with another hit on TAB .
> >
> > Just an idea...
> >
> > Comments are welcome...
> >
> > Regards,
> > Meino
> >
> > _______________________________________________
> > Bf-committers mailing list
> > Bf-committers at projects.blender.org
> > http://projects.blender.org/mailman/listinfo/bf-committers
> >
> >
> ------------------------------------------------------------------------
> --
> Ton Roosendaal Blender Foundation ton at blender.org
> http://www.blender.org
>
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