[Bf-committers] Selecting Vertice

Meino Christian Cramer Meino.Cramer at gmx.de
Tue Oct 19 19:42:18 CEST 2004


From: Ton Roosendaal <ton at blender.org>
Subject: Re: [Bf-committers] Selecting Vertice
Date: Tue, 19 Oct 2004 16:22:33 +0200

Hi Ton,

 just a question:

 Why is the EDITMODE sticky then ?

 Meino

> Hi,
> 
> Such a sticky border select mode isn't very nice, like circle selection  
> which is annoying that it keeps hanging. Without altering the current  
> fast workflow in Blender, I think we can add some presets to tweak  
> preferred actions with mouse buttons like this:

> Apart from middle mouse, we can call the other two mouse buttons the  
> "Select button" and the "Action button" or so. That's RightMouse and  
> LeftMouse now, respectively. For these we already use three gesture  
> possibilities:
> 
> a) Click-release
> b) Click-hold-drag
> c) Click-hold-still
> 
> And of course with or without modifier keys (shift, alt, ctrl)
> 
> Here's a grid with the possibilites. The (*) marked ones could become a  
> user choice
> 
> ------------------------------------------------------------------------ 
> -------
>                    |  Click-release   |   Click-hold-drag    |    
> Click-hold-still
> ------------------------------------------------------------------------ 
> -------
> Select Button     |  Select          |   select+grabber     | * toolbox  
> or
>       + SHIFT      |  extend select   |                      | * border  
> select or
>       + CTRL       |  object select   |                      | * circle  
> select
>       + ALT        |  loop select     |
> ------------------------------------------------------------------------ 
> --------
> Action Button     |  3D cursor       | * gestures or        | * toolbox  
>   or
>        +SHIFT      |  ?               | * border select or   | * border  
> select or
>        +CTRL       |  Add point       | * lasso select or    | * circle  
> select or
>        +ALT        |  Middlemouse -   | * circle select or   | * grabber
>                    |    emulation     | * grabber            |
> ------------------------------------------------------------------------ 
> --------
> 
> 
> Not all combinations are possible always though. Like gesture or lasso  
> should better not start with click-hold-still :)
> Also, the Select button + drag better not switch to new modes too.  
> That's asking for accidents.
> 
> -Ton-
> 
> On 19 Oct, 2004, at 11:26, Meino Christian Cramer wrote:
> 
> > Hi,
> >
> >  only an idea...
> >
> >  Currently you have to do the following procedure to de/select vertice
> >  in EDIT MODE in Blender:
> >
> >  Select Object to edit
> >  Enter EDITMODE
> >  press BKEY
> >  MMB or LMB to de/select vertice, which can be selected in one reach
> >  after releaseing MMB/LMB you automatically leave Selection Mode
> >  press BKEY again
> >  MMB or LMB to de/select vertice, which can be selected in other reach
> >  after releaseing MMB/LMB you automatically leave Selection Mode
> >  press BKEY again
> >
> >  and so forth...
> >
> >
> >  Would it be more handy to not to leave Selecting mode after
> >  releaseing MMB/LMB but to jump back to the mode which is reached
> >  directly after BKEY is pressed ?
> >
> >  One could leave Select Mode with another press on BKEY then -- right  
> > as one
> >  is leaving EDITMODE with another hit on TAB .
> >
> >  Just an idea...
> >
> >  Comments are welcome...
> >
> >  Regards,
> >  Meino
> >
> > _______________________________________________
> > Bf-committers mailing list
> > Bf-committers at projects.blender.org
> > http://projects.blender.org/mailman/listinfo/bf-committers
> >
> >
> ------------------------------------------------------------------------ 
> --
> Ton Roosendaal  Blender Foundation ton at blender.org  
> http://www.blender.org
> 
> _______________________________________________
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> Bf-committers at projects.blender.org
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> 


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