[Bf-committers] Food for thought: lower subsurf subdiv value during transform?

joeedh joeeagar at prodigy.net
Tue Oct 19 00:38:57 CEST 2004


Hi.  While I was doing some stuff of the new transform code (which, I am 
happy to report, I have managed to implement a scaling function that 
works 95% exactly the way it does now), I thought of an idea:  Lower the 
subdiv value of subsurfs doing transformations.

I quickly hacked in the new transform() code something that did just 
that, and it seems to work pretty well.  This is especially well suited 
for if you are making spikey objects with individual face extrude (my 
favorite tool, that's why I wrote it), since usually a subdiv level of 1 
isn't enough but anything higher then that will lag.

I think it should work as thus:

1) The user enables Lower Subdivide in the global info settings.
2) The user sets the amount, or presses Automatic which will do it based 
on mesh vert count/
3) When the user does any kind of transformation, the subdiv level is 
lowered.

joeedh


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