[Bf-committers] BlendXML DTD

Patrick Guimond protectr at hotpop.com
Mon Oct 18 02:48:39 CEST 2004


-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

Hi

I'm creating a project that will use extensively 3D objects in a user
environment, and I'm currently considering the formats available to
describe these.

As I'd like the format to be extensible, XML would probably be the way
to go. I've read the X3D specification, which seems to be a good choice,
especialy with the programmable shaders beeing (probably) added in the
next specification.

However, as blender currently supports many types of objects in its
current implementation, I'd like what BlendXML could provide for my
application (if there is still work on converting the .blend format in
xml...). Is there any DTD, Schema, RelaxNG or whatever description of
the format available? (except the graph files on the website)

Regards,
- --
Patrick Guimond
-----BEGIN PGP SIGNATURE-----
Version: GnuPG v1.2.6 (GNU/Linux)
Comment: Using GnuPG with Thunderbird - http://enigmail.mozdev.org

iD8DBQFBcxLm0X14v95lmw4RAlg/AJ9G8/Gees63y/LGMzN9J+AdjyLBIACghHhz
Ix/cfED1+KVzOXUe50x/+Rs=
=ZjAU
-----END PGP SIGNATURE-----


More information about the Bf-committers mailing list