[Bf-committers] circle select problems

K. Richard Rhodes krich at frontiernet.net
Tue Oct 12 23:31:28 CEST 2004


Kenneth Styrberg wrote:

> Kenneth Styrberg wrote:
>
>> K. Richard Rhodes wrote:
>>
>>> joeedh wrote:
>>>
>>>>
>>>> Lucky you!  The circle select bug is really annoying.  If I had any 
>>>> idea what was causing it I'd fix it myself.
>>>>
>>>> joeedh
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>>>> Bf-committers at projects.blender.org
>>>> http://projects.blender.org/mailman/listinfo/bf-committers
>>>
>>>
>>>
>>>
>>> Well, i just noticed that it only seems to happen when 'Limit 
>>> selection to visible' is on, can you maybe confirm this... might 
>>> help narrow down this little rascal.
>>>
>>> K-Rich
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>>> Bf-committers at projects.blender.org
>>> http://projects.blender.org/mailman/listinfo/bf-committers
>>>
>> Nope no problem, it works perfect for me. I did a cube with more than 
>> 60000 vertices, except for some lagging it worked ok.
>>
>> I can mail you my windows binary for test
>>
>> //styken
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>>
> However I noticed another problem with circle selected, (and box 
> select), and VERY dense meshes (60k+). When selecting it leaves lots 
> of  vertices/edges/faces unselected if I zoom out a bit and do a 
> selection, it looks a bit like moaire pattern. If I zoom closer and do 
> a selection there is no problem.
>
> //styken
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>
This seems to be an issue witrh nVidia cards from what i can tell...

K


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