[Bf-committers] circle select problems
K. Richard Rhodes
krich at frontiernet.net
Tue Oct 12 23:31:28 CEST 2004
Kenneth Styrberg wrote:
> Kenneth Styrberg wrote:
>
>> K. Richard Rhodes wrote:
>>
>>> joeedh wrote:
>>>
>>>>
>>>> Lucky you! The circle select bug is really annoying. If I had any
>>>> idea what was causing it I'd fix it myself.
>>>>
>>>> joeedh
>>>> _______________________________________________
>>>> Bf-committers mailing list
>>>> Bf-committers at projects.blender.org
>>>> http://projects.blender.org/mailman/listinfo/bf-committers
>>>
>>>
>>>
>>>
>>> Well, i just noticed that it only seems to happen when 'Limit
>>> selection to visible' is on, can you maybe confirm this... might
>>> help narrow down this little rascal.
>>>
>>> K-Rich
>>> _______________________________________________
>>> Bf-committers mailing list
>>> Bf-committers at projects.blender.org
>>> http://projects.blender.org/mailman/listinfo/bf-committers
>>>
>> Nope no problem, it works perfect for me. I did a cube with more than
>> 60000 vertices, except for some lagging it worked ok.
>>
>> I can mail you my windows binary for test
>>
>> //styken
>> _______________________________________________
>> Bf-committers mailing list
>> Bf-committers at projects.blender.org
>> http://projects.blender.org/mailman/listinfo/bf-committers
>>
> However I noticed another problem with circle selected, (and box
> select), and VERY dense meshes (60k+). When selecting it leaves lots
> of vertices/edges/faces unselected if I zoom out a bit and do a
> selection, it looks a bit like moaire pattern. If I zoom closer and do
> a selection there is no problem.
>
> //styken
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at projects.blender.org
> http://projects.blender.org/mailman/listinfo/bf-committers
>
>
This seems to be an issue witrh nVidia cards from what i can tell...
K
More information about the Bf-committers
mailing list