[Bf-committers]
Re: [Bf-blender-cvs] CVS commit: blender/source/blender/src
drawobject.c drawview.c editmesh_mods.c
Stephane SOPPERA
stephane.soppera at wanadoo.fr
Fri Oct 1 00:08:18 CEST 2004
Stephane SOPPERA wrote:
>
>> Is there a easy way to dump to a bitmap file the content of the
>> backbuf to see how it has been drawn?
>
>
> I just made a raw dump of the content of the backbuffer:
> http://perso.wanadoo.fr/stephane.soppera/image/dump.png
> this dump corresponds to following blender configuration:
> http://perso.wanadoo.fr/stephane.soppera/image/dump_.png
>
> If you tweak levels of the image (with gimp for example or photoshop)
> you can notice that faces colors are not solid.
>
Ton,
The problem is obvious in the two images: my card don't draw solid
colors but uses dithering. That why color is not constant on the faces.
I tested with the gimp and actually colors are close to what they should
be, but there is a repeated dithering pattern that implies that the
color is never exactly the one it should be.
I don't know if there are other cards doing this, but none of them will
ever work correctly with blender z-buffer clipped selection modes or
with UVface-mode.
Do you see any solution?
Again, what about the algorithm I described in my previous e-mail?
Thanks for you help,
Stéphane
--
Stephane SOPPERA
http://perso.wanadoo.fr/stephane.soppera
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