[Bf-committers] Re: [Bf-blender-cvs] CVS commit: blender/source/blender/src drawobject.c drawview.c editmesh_mods.c

Stephane SOPPERA stephane.soppera at wanadoo.fr
Fri Oct 1 00:08:18 CEST 2004


Stephane SOPPERA wrote:

>
>> Is there a easy way to dump to a bitmap file the content of the 
>> backbuf to see how it has been drawn?
>
>
> I just made a raw dump of the content of the backbuffer:
> http://perso.wanadoo.fr/stephane.soppera/image/dump.png
> this dump corresponds to following blender configuration:
> http://perso.wanadoo.fr/stephane.soppera/image/dump_.png
>
> If you tweak levels of the image (with gimp for example or photoshop) 
> you can notice that faces colors are not solid.
>
Ton,

The problem is obvious in the two images: my card don't draw solid 
colors but uses dithering. That why color is not constant on the faces. 
I tested with the gimp and actually colors are close to what they should 
be, but there is a repeated dithering pattern that implies that the 
color is never exactly the one it should be.
I don't know if there are other cards doing this, but none of them will 
ever work correctly with blender z-buffer  clipped selection modes or 
with UVface-mode.

Do you see any solution?
Again, what about the algorithm I described in my previous e-mail?

Thanks for you help,
Stéphane




-- 
Stephane SOPPERA
http://perso.wanadoo.fr/stephane.soppera 




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