[Bf-committers] FSAA and Blender

Campbell J Barton cbarton at metavr.com
Sun Nov 28 23:14:17 CET 2004


Whats wrong with FSAA as is?

I used it a while back-
and the only bug I could find was with right click colout picker in vert 
paint mode. (Always returned red)
  - Cam

Alexander Ewering wrote:
> 
> On Sun, 28 Nov 2004, Kester Maddock wrote:
> 
>> Hi Ton,
>>
>> The ARB_multisample extension is what you want:
>> (http://oss.sgi.com/projects/ogl-sample/registry/ARB/multisample.txt)
>>
>> Basically, once a window has been created with a multisample buffer, use:
>> glEnable(GL_MULTISAMPLE_ARB);
>> glDisable(GL_MULTISAMPLE_ARB);
>>
>> I'm not sure if the control panel setting overrides this though.
> 
> 
> I've tried those, they didn't have any effect. Maybe some other calls
> are needed, too.
> 
> | alexander ewering              instinctive mediaworks
> | ae[@]instinctive[.]de   http://www[.]instinctive[.]de
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> 


-- 
Campbell J Barton

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Geelong West, Victoria 3218 Australia

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e-mail: cbarton at metavr.com
phone: AU (03) 5229 0241


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