[Bf-committers] FSAA and Blender
Campbell J Barton
cbarton at metavr.com
Sun Nov 28 23:14:17 CET 2004
Whats wrong with FSAA as is?
I used it a while back-
and the only bug I could find was with right click colout picker in vert
paint mode. (Always returned red)
- Cam
Alexander Ewering wrote:
>
> On Sun, 28 Nov 2004, Kester Maddock wrote:
>
>> Hi Ton,
>>
>> The ARB_multisample extension is what you want:
>> (http://oss.sgi.com/projects/ogl-sample/registry/ARB/multisample.txt)
>>
>> Basically, once a window has been created with a multisample buffer, use:
>> glEnable(GL_MULTISAMPLE_ARB);
>> glDisable(GL_MULTISAMPLE_ARB);
>>
>> I'm not sure if the control panel setting overrides this though.
>
>
> I've tried those, they didn't have any effect. Maybe some other calls
> are needed, too.
>
> | alexander ewering instinctive mediaworks
> | ae[@]instinctive[.]de http://www[.]instinctive[.]de
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>
--
Campbell J Barton
133 Hope Street
Geelong West, Victoria 3218 Australia
URL: http://www.metavr.com
e-mail: cbarton at metavr.com
phone: AU (03) 5229 0241
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