[Bf-committers] FSAA and Blender

Alexander Ewering blender at instinctive.de
Sun Nov 28 17:18:10 CET 2004


On Sun, 28 Nov 2004, Kester Maddock wrote:

> Hi Ton,
>
> The ARB_multisample extension is what you want:
> (http://oss.sgi.com/projects/ogl-sample/registry/ARB/multisample.txt)
>
> Basically, once a window has been created with a multisample buffer, use:
> glEnable(GL_MULTISAMPLE_ARB);
> glDisable(GL_MULTISAMPLE_ARB);
>
> I'm not sure if the control panel setting overrides this though.

I've tried those, they didn't have any effect. Maybe some other calls
are needed, too.

| alexander ewering              instinctive mediaworks
| ae[@]instinctive[.]de   http://www[.]instinctive[.]de


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