[Bf-committers] FSAA and Blender

Ton Roosendaal ton at blender.org
Sun Nov 28 12:38:39 CET 2004


Hi,

I remember we tried to fix errors reported with FSAA and Blender, but  
disabling GL_MULTISAMPLE_ARB didn't work... it seems drivers prefer to  
enforce this onto programs that were coded without FSAA in mind.

There are no recent checks/reports on this though.

-Ton-

On 28 Nov, 2004, at 11:42, Kester Maddock wrote:

> Hi Ton,
>
> The ARB_multisample extension is what you want:
> (http://oss.sgi.com/projects/ogl-sample/registry/ARB/multisample.txt)
>
> Basically, once a window has been created with a multisample buffer,  
> use:
> glEnable(GL_MULTISAMPLE_ARB);
> glDisable(GL_MULTISAMPLE_ARB);
>
> I'm not sure if the control panel setting overrides this though.
>
> Kester
>
> On Sunday 28 November 2004 00:42, Ton Roosendaal wrote:
>> Hi,
>>
>> As far as I know this is a feature enforced on driver level. An opengl
>> program cannot enable or disable it on runtime. Backbuffer selections
>> (vertex paint, weightpaint, texture paint, UV face select, editmode
>> 'visible' select) won't work then. Too bad, because it of course looks
>> nice. :)
>>
>> -Ton-
>>
>> On 27 Nov, 2004, at 9:35, Gregor Mückl wrote:
>>> On Friday 26 November 2004 04:10, Alexander Ewering wrote:
>>>> I would like to point out that since the Frontbuffer drawing  
>>>> makeover,
>>>> Blender is *almost* completely usable with NVidia's FSAA (Full Scene
>>>> Anti Aliasing) mode, which gives *very* nice interactive results:
>>>>
>>>> http://pub.intrr.org/fsaa.png
>>>>
>>>> And as anti-aliasing everything is top priority these days anyway...
>>>> ;-)
>>>>
>>>> It works especially well in __GL_FSAA_MODE = 4.
>>>
>>> Please not that the meaning of the value of __GL_FSAA_MODE is
>>> model-specific.
>>> So this information is unfortunately useless unless you also state  
>>> the
>>> model
>>> (or have a look at the README of the nvidia driver and map the number
>>> to a
>>> name yourself :-).
>>>
>>> Regards,
>>> Gregor
>>> _______________________________________________
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>>> Bf-committers at projects.blender.org
>>> http://projects.blender.org/mailman/listinfo/bf-committers
>>
>> ---------------------------------------------------------------------- 
>> --
>> --
>> Ton Roosendaal  Blender Foundation ton at blender.org
>> http://www.blender.org
>>
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>
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Ton Roosendaal  Blender Foundation ton at blender.org  
http://www.blender.org



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