[Bf-committers] FSAA and Blender
Ton Roosendaal
ton at blender.org
Sat Nov 27 12:42:11 CET 2004
Hi,
As far as I know this is a feature enforced on driver level. An opengl
program cannot enable or disable it on runtime. Backbuffer selections
(vertex paint, weightpaint, texture paint, UV face select, editmode
'visible' select) won't work then. Too bad, because it of course looks
nice. :)
-Ton-
On 27 Nov, 2004, at 9:35, Gregor Mückl wrote:
> On Friday 26 November 2004 04:10, Alexander Ewering wrote:
>> I would like to point out that since the Frontbuffer drawing makeover,
>> Blender is *almost* completely usable with NVidia's FSAA (Full Scene
>> Anti Aliasing) mode, which gives *very* nice interactive results:
>>
>> http://pub.intrr.org/fsaa.png
>>
>> And as anti-aliasing everything is top priority these days anyway...
>> ;-)
>>
>> It works especially well in __GL_FSAA_MODE = 4.
>>
>
> Please not that the meaning of the value of __GL_FSAA_MODE is
> model-specific.
> So this information is unfortunately useless unless you also state the
> model
> (or have a look at the README of the nvidia driver and map the number
> to a
> name yourself :-).
>
> Regards,
> Gregor
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>
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Ton Roosendaal Blender Foundation ton at blender.org
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