[Bf-committers] FSAA and Blender
Gregor Mückl
GregorMueckl at gmx.de
Sat Nov 27 09:35:09 CET 2004
On Friday 26 November 2004 04:10, Alexander Ewering wrote:
> I would like to point out that since the Frontbuffer drawing makeover,
> Blender is *almost* completely usable with NVidia's FSAA (Full Scene
> Anti Aliasing) mode, which gives *very* nice interactive results:
>
> http://pub.intrr.org/fsaa.png
>
> And as anti-aliasing everything is top priority these days anyway... ;-)
>
> It works especially well in __GL_FSAA_MODE = 4.
>
Please not that the meaning of the value of __GL_FSAA_MODE is model-specific.
So this information is unfortunately useless unless you also state the model
(or have a look at the README of the nvidia driver and map the number to a
name yourself :-).
Regards,
Gregor
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