[Bf-committers] water painting

Jeremy Wall zaphar at gmail.com
Fri Nov 26 19:51:04 CET 2004


implemented as a rendering plugin it makes sense. blender already has
toon style and traditional raytracing renders why not a watercolor
style. or as a postprocess plugin for the compositor which would
probably fit the code he wrote better.


On Fri, 26 Nov 2004 12:30:05 -0500, Robert Wenzlaff
<rwenzlaff at soylent-green.com> wrote:
> On Friday 26 November 2004 00:53, Campbell J Barton wrote:
> > Feel free to answer yes to this but,,,
> >
> > if this was coded into blender would you mind?
> >
> > I dont think Id use it, but it may attract artists-
> 
> I would mind.  Stuff like this at best belongs as a post-process plugin.
> 
> Blender is already 350,000+ lines of code.  It's hard enough to find things,
> and the slightest changes can already have dependancy ripples that break
> things.
> 
> Anything that has a very limited application should be externalized.  We can
> debate whether the "of limited use" line should be drawn at needed by 30%,
> 40%,  or 50% of the users, but it's pretty clear that this is well on the
> other side of 10%.
> 
>   If you are only interested in this particular effect, this can actually
> already be done by writing a sequence editor plugin.  If you wish to
> spearhead a post-processor plug-in development effort, and use this as your
> first test case, be my guest.
> 
> In any case this should probably be moved to just [BF-funboard].
> --
> *********************************************
> Robert Wenzlaff   rwenzlaff at soylent-green.com
> 
> 
> 
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at projects.blender.org
> http://projects.blender.org/mailman/listinfo/bf-committers
>


More information about the Bf-committers mailing list