[Bf-committers] MSVC compiler optimize flags
Peter den Bak
blender.reply.for.peter at xs4all.nl
Thu Nov 25 18:44:21 CET 2004
Hi,
/O1 and /O2 also do the trick, and are slightly faster.
Regards,
Peter
-----Original Message-----
From: bf-committers-bounces at projects.blender.org
[mailto:bf-committers-bounces at projects.blender.org] On Behalf Of Ton
Roosendaal
Sent: Thursday, November 25, 2004 6:28 PM
To: bf-blender developers
Subject: [Bf-committers] MSVC compiler optimize flags
Hi,
While hunting a bug in the windows version, it appears that errors can
happenn with certain compiler flags, and only in MSVC7, not in MSVC6
(or so!).
http://projects.blender.org/tracker/index.php?
func=detail&aid=1842&group_id=9&atid=125
Peter found a compiler option (/Ox) that seems to solve this error, but
I'd appreciate an investigation what really goes on...
- Are the default compile flags OK?
- Is nothing affecting floating point precision?
- Or maybe something that moves pointers to negative addresses?
Thanks!
-Ton-
------------------------------------------------------------------------
--
Ton Roosendaal Blender Foundation ton at blender.org
http://www.blender.org
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