[Bf-committers] MSVC compiler optimize flags
Ton Roosendaal
ton at blender.org
Thu Nov 25 18:28:07 CET 2004
Hi,
While hunting a bug in the windows version, it appears that errors can
happenn with certain compiler flags, and only in MSVC7, not in MSVC6
(or so!).
http://projects.blender.org/tracker/index.php?
func=detail&aid=1842&group_id=9&atid=125
Peter found a compiler option (/Ox) that seems to solve this error, but
I'd appreciate an investigation what really goes on...
- Are the default compile flags OK?
- Is nothing affecting floating point precision?
- Or maybe something that moves pointers to negative addresses?
Thanks!
-Ton-
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Ton Roosendaal Blender Foundation ton at blender.org
http://www.blender.org
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