[Bf-committers] MSVC compiler optimize flags

Ton Roosendaal ton at blender.org
Thu Nov 25 18:28:07 CET 2004


Hi,

While hunting a bug in the windows version, it appears that errors can  
happenn with certain compiler flags, and only in MSVC7, not in MSVC6  
(or so!).

http://projects.blender.org/tracker/index.php? 
func=detail&aid=1842&group_id=9&atid=125

Peter found a compiler option (/Ox) that seems to solve this error, but  
I'd appreciate an investigation what really goes on...

- Are the default compile flags OK?
- Is nothing affecting floating point precision?
- Or maybe something that moves pointers to negative addresses?

Thanks!

-Ton-


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Ton Roosendaal  Blender Foundation ton at blender.org  
http://www.blender.org



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