[Bf-committers] Undo issue with realtime textures
Ton Roosendaal
ton at blender.org
Wed Nov 24 21:24:08 CET 2004
Hi,
Ah, same type of issues we have with particles, large displaylists
(complex subsurfs)... will have to meditate over nice workaround.
-Ton-
On 24 Nov, 2004, at 21:03, Alexander Ewering wrote:
>
> I just wanted to point out that Undo is insanely slow when you have
> realtime textures loaded, as it re-uploads the textures to the graphics
> card on each Undo.
>
> It should probably skip this step, if possible.
>
> With a very simple scene, just a few planes and textures on them, Undo
> takes 5 seconds because of the re-uploading.
>
> | alexander ewering instinctive mediaworks
> | ae[@]instinctive[.]de http://www[.]instinctive[.]de
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at projects.blender.org
> http://projects.blender.org/mailman/listinfo/bf-committers
>
>
------------------------------------------------------------------------
--
Ton Roosendaal Blender Foundation ton at blender.org
http://www.blender.org
More information about the Bf-committers
mailing list