[Bf-committers] Undo issue with realtime textures

Ton Roosendaal ton at blender.org
Wed Nov 24 21:24:08 CET 2004


Hi,

Ah, same type of issues we have with particles, large displaylists  
(complex subsurfs)... will have to meditate over nice workaround.

-Ton-

On 24 Nov, 2004, at 21:03, Alexander Ewering wrote:

>
> I just wanted to point out that Undo is insanely slow when you have
> realtime textures loaded, as it re-uploads the textures to the graphics
> card on each Undo.
>
> It should probably skip this step, if possible.
>
> With a very simple scene, just a few planes and textures on them, Undo
> takes 5 seconds because of the re-uploading.
>
> | alexander ewering              instinctive mediaworks
> | ae[@]instinctive[.]de   http://www[.]instinctive[.]de
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Ton Roosendaal  Blender Foundation ton at blender.org  
http://www.blender.org



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