[Bf-committers] GPU-Rendering

Bart bart at neeneenee.de
Wed Nov 24 10:15:17 CET 2004


Another goody is that Jahshaka is a cross platform app too and it is 
open source so anybody is interested can do a step into the code.

trip wrote:
> 
> 
> On Nov 23, 2004, at 5:21 PM, Bart wrote:
> 
>     On this site is a lot of interesting stuff about hardware
>     acceleration in any matter. Check the categorie items on the right
>     side:
> 
>     Advancd Rendering
>     http://www.gpgpu.org/cgi-bin/blosxom.cgi/Advanced%20Rendering/index.html
> 
> 
>     GPU Image Processing
>     http://www.gpgpu.org/cgi-bin/blosxom.cgi/Image%20And%20Volume%20Processing/index.html
> 
> 
>     ...and much more.
> 
>     Tom Musgrove wrote:
> 
> 
> Which lead me to JAhshaka
> " The development of Jahshaka 1.9a8 focused on cleaning up the core code 
> and development of the effects module.
> 
> One of the main new features in this release of jahshaka is a new 
> unified core. All the jahshaka modules now share one OpenGL world space 
> and this has freed up a lot of resources.
> 
> The cool thing is this allows jahshaka to run on any graphics card with 
> 16mb of texture memory or more... removing a major roadblock in jahshaka 
> adoption and opening it up to pretty much any pc out there.
> "
> 
> NEat they figured out some methods, why not ask them a little of their 
> stuff. To me a GPU Blender just makes sense. Users of Blender work in 3D 
> why not show everything in 3D even the render effects and lighting?
> 
> 
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