[Bf-committers] GPU-Rendering
Bart
bart at neeneenee.de
Wed Nov 24 10:15:17 CET 2004
Another goody is that Jahshaka is a cross platform app too and it is
open source so anybody is interested can do a step into the code.
trip wrote:
>
>
> On Nov 23, 2004, at 5:21 PM, Bart wrote:
>
> On this site is a lot of interesting stuff about hardware
> acceleration in any matter. Check the categorie items on the right
> side:
>
> Advancd Rendering
> http://www.gpgpu.org/cgi-bin/blosxom.cgi/Advanced%20Rendering/index.html
>
>
> GPU Image Processing
> http://www.gpgpu.org/cgi-bin/blosxom.cgi/Image%20And%20Volume%20Processing/index.html
>
>
> ...and much more.
>
> Tom Musgrove wrote:
>
>
> Which lead me to JAhshaka
> " The development of Jahshaka 1.9a8 focused on cleaning up the core code
> and development of the effects module.
>
> One of the main new features in this release of jahshaka is a new
> unified core. All the jahshaka modules now share one OpenGL world space
> and this has freed up a lot of resources.
>
> The cool thing is this allows jahshaka to run on any graphics card with
> 16mb of texture memory or more... removing a major roadblock in jahshaka
> adoption and opening it up to pretty much any pc out there.
> "
>
> NEat they figured out some methods, why not ask them a little of their
> stuff. To me a GPU Blender just makes sense. Users of Blender work in 3D
> why not show everything in 3D even the render effects and lighting?
>
>
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>
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