[Bf-committers] GPU-Rendering
Bart
bart at neeneenee.de
Tue Nov 23 23:21:43 CET 2004
On this site is a lot of interesting stuff about hardware acceleration
in any matter. Check the categorie items on the right side:
Advancd Rendering
http://www.gpgpu.org/cgi-bin/blosxom.cgi/Advanced%20Rendering/index.html
GPU Image Processing
http://www.gpgpu.org/cgi-bin/blosxom.cgi/Image%20And%20Volume%20Processing/index.html
...and much more.
Tom Musgrove wrote:
> Am Dienstag, 23. November 2004 22:18 schrieb Johannes Langlotz:
>
>> gpu rendering isn't really interesting for blender. you have to code it
>> for every graphics card individually. and i believe this is NOT os
>> independent.
>
>
> Except that isn't true, here is what I posted to bf-funboard,
>
> [QUOTE]
> Those of you who are interested in actually doing this should have a
> look at
> the course notes from Siggraph this year
>
> http://www.gpgpu.org/s2004/
>
> especially from the 3rd lecture though the 5th, after you've read those.
> Head over to sourceforge and get brook.
>
> http://sourceforge.net/projects/brook
>
> Note that it has been designed so that the shader languages can be compiled
> to it. It is a fairly simple and intuitive addition to standard C, and can
> be compiled to ATI, Nvidia, or reverts to the regular processor if it
> either
> of those cards aren't available.
> [/QUOTE]
>
> Tom M.
> LetterRip
>
>
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