[Bf-committers] GPU-Rendering

Bart bart at neeneenee.de
Tue Nov 23 23:21:43 CET 2004


On this site is a lot of interesting stuff about hardware acceleration 
in any matter. Check the categorie items on the right side:

Advancd Rendering
http://www.gpgpu.org/cgi-bin/blosxom.cgi/Advanced%20Rendering/index.html

GPU Image Processing
http://www.gpgpu.org/cgi-bin/blosxom.cgi/Image%20And%20Volume%20Processing/index.html

...and much more.

Tom Musgrove wrote:

> Am Dienstag, 23. November 2004 22:18 schrieb Johannes Langlotz:
> 
>> gpu rendering isn't really interesting for blender. you have to code it
>> for every graphics card individually. and i believe this is NOT os
>> independent.
> 
> 
> Except that isn't true, here is what I posted to bf-funboard,
> 
> [QUOTE]
> Those of you who are interested in actually doing this should have a 
> look at
> the course notes from Siggraph this year
> 
> http://www.gpgpu.org/s2004/
> 
> especially from the 3rd lecture though the 5th, after you've read those.
> Head over to sourceforge and get brook.
> 
> http://sourceforge.net/projects/brook
> 
> Note that it has been designed so that the shader languages can be compiled
> to it.  It is a fairly simple and intuitive addition to standard C, and can
> be compiled to ATI, Nvidia, or reverts to the regular processor if it 
> either
> of those cards aren't available.
> [/QUOTE]
> 
> Tom M.
> LetterRip
> 
> 
> _______________________________________________
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> Bf-committers at projects.blender.org
> http://projects.blender.org/mailman/listinfo/bf-committers
> 


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