[Bf-committers] GPU-Rendering

Johannes Langlotz johannes.langlotz at gmx.de
Tue Nov 23 22:35:36 CET 2004


>> gpu rendering isn't really interesting for blender. you have to code 
>> it for every graphics card individually. and i believe this is NOT os 
>> independent.
>>
>> johannes
>>
> But it would be so fast and cool, you would not have to ever dream of 
> long test render times again:( oh well.

the only app i know that offers this feature is maya. and the quality is 
ok but not really good. a shaded opengl rendering would be much easier 
to code.


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