[Bf-committers] GPU-Rendering

Arne Schmitz arne.schmitz at mmweg.rwth-aachen.de
Tue Nov 23 22:32:34 CET 2004


Am Dienstag, 23. November 2004 22:18 schrieb Johannes Langlotz:
> gpu rendering isn't really interesting for blender. you have to code it
> for every graphics card individually. and i believe this is NOT os
> independent.

I think it is, if you use use something like GLSlang -- or whatever it is 
called. We have some people here that are using the new ARB_fragment_program 
and ARB_vertex_program extensions and it allows for several very interesting 
algorithms to be implemented on the GPU. Other Renderers also use GPUs to 
accelerate rendering -- most notably MentalRay. Although I never tried that 
one, but it says so in its feature list. But I also think that it is not that 
easy to incorporate. Especially if you want it to integrate with Raytracing 
and the like. I know that Raytracing already has been done on GPUs, but the 
results did not yet impress me that much.

Arne

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