[Bf-committers] GPU-Rendering
Arne Schmitz
arne.schmitz at mmweg.rwth-aachen.de
Tue Nov 23 22:32:34 CET 2004
Am Dienstag, 23. November 2004 22:18 schrieb Johannes Langlotz:
> gpu rendering isn't really interesting for blender. you have to code it
> for every graphics card individually. and i believe this is NOT os
> independent.
I think it is, if you use use something like GLSlang -- or whatever it is
called. We have some people here that are using the new ARB_fragment_program
and ARB_vertex_program extensions and it allows for several very interesting
algorithms to be implemented on the GPU. Other Renderers also use GPUs to
accelerate rendering -- most notably MentalRay. Although I never tried that
one, but it says so in its feature list. But I also think that it is not that
easy to incorporate. Especially if you want it to integrate with Raytracing
and the like. I know that Raytracing already has been done on GPUs, but the
results did not yet impress me that much.
Arne
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