[Bf-committers] Proposal for 2.36 release

Bart bart at neeneenee.de
Sun Nov 21 19:40:35 CET 2004


Hi Ton,
i started bookmarking a new extended list of forums and sites about 3d, 
web3d and CG. So on next RC release hopefully there are more testers and 
more bugreports before final stage is arrived.

Ton Roosendaal wrote:

> Hi devs,
> 
> Looking at the amount of new tracker reports we get in, there's  
> evidence we can use another period work on stabilizing the code,  
> instead of directly moving to new projects.
> Part of the bugs (but not all!) are related to the large amount of  
> recoding and new stuff in 2.35, and it also seems that many users now  
> not only test, but also actually *use* the release. :-)
> 
> As discussed in the sunday meeting, I'd like to propose to extend the  
> "CVS freeze" for at least 2 weeks, with only commits allowed based on  
> reported or found errors in the code.
> 
> For Python, game engine, new deform features, and undo system still  
> more than enough issues exist to work on... hopefully we can work on  
> that to make a 2.36 'stable' version, and then move on to real new work  
> (like the transform refactor, softbodies, work on animation system, UI  
> improvements, etc).
> 
> We can review current status next week again, and then decide on the  
> definite date. But I think 2 weeks is sufficient.
> 
> If there's consensis on this topic, I'll post it on blender.org as  
> article.
> 
> -Ton-
> 
> (BTW Bart, doing longer release cycles I don't think would help. I  
> think the cycles are too long already... shorter cycles with less new  
> features could work better. And of course, set up better communication  
> on blender.org on the testing builds, where they are, and what issues  
> exactly need a good review.)
> 
> ------------------------------------------------------------------------ --
> Ton Roosendaal  Blender Foundation ton at blender.org  http://www.blender.org
> 
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> 


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| (O)(O)        Bart.
C      _)       bart at neeneenee.de
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