[Bf-committers] Boat mode for WAVES effect

trip trip at spymac.com
Sat Nov 20 18:26:34 CET 2004


DUdE that is cool it finally makes the wave effect useful.

What happened to your post about drag-able buttons?
I saw this
http://pub.instinctive.de/newui.png
http://pub.instinctive.de/newui3.png
http://pub.instinctive.de/oldui10.png

Those look nice, are they in this draggable method ?
On Nov 19, 2004, at 11:53 PM, Alexander Ewering wrote:

>
> Hello,
>
> I've recently hacked the Waves effect badly to support moving objects
> causing waves on the water surface. There has been a python script 
> that does
> this, I don't know how it compares to my solution though.
>
> Demo: http://pub.instinctive.de/waves2.avi
>
> Usage is very straightforward. There's a new mode "Boat" for the waves
> effect, which supplies a Button for specifying the "Boat" object. Only
> the center is evaluated as a single point in space causing the waves.
>
> Both the speed of the boat and how deep it sticks into the water are
> evaluated, as you can see in the movie (no additional IPOing done).
>
> The deeper it sticks or the faster it moves, the deeper the wave it
> causes at that moment (multiplied by Height variable).
>
> I've also ported iblender1's logarithmic damping mode, which gives a
> more natural progression of waves (they don't end abruptly as they used
> to, but infinitely attenuate).
>
> Speed is reasonable, no need for "baking" the effect. Of course, it
> gets slower in later frames or the more often the object has stuck
> into the water.
>
> For speed improvement especially for logarithmic mode (which never
> stops calculation, of course!), I've introduced SFRA and EFRA buttons
> which specify the start and end frame of overall evaluation of the
> effect.
>
> If there's interest, it's super-easy to port to 2.36. If not, oh well 
> :)
>
> | alexander ewering              instinctive mediaworks
> | ae[@]instinctive[.]de   http://www[.]instinctive[.]de
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