[Bf-committers] Undo system design
surgeprotector
surgeprotector at earthlink.net
Fri Nov 19 10:21:03 CET 2004
While there's a lot to be said for a clean design, I'm not so sure that
a second header bar is "the" answer. Their appeal as clean "devices" is
also their downfall - very limited space. This not only limits your
options for future expansion, but what happens when you resize your work
area, either by making your window smaller, or dividing the panel? You
could easily lose good deal of horizontal space thereby obscuring at
least part of the header bar. Managing this could be every bit (if not
more) annoying than the current paradigm. I don't see any issues with
providing it as an option, but to make it the de facto standard would be
problematic for some users. Another possibility is to provide the ablity
to move the panels outside the blender workspace. I typically don't have
Blender covering my entire desktop, and there are occasions when I'd
like to have persistent access to certain information without having to
first activate (or hunt for) the correct screen.
jim
Alexander Ewering wrote:
>
> On Wed, 17 Nov 2004, Goran Kocov wrote:
>
>> Since in many design decisions, Blender has proven to
>> be years ahead compared to other 3D apps (excelent
>> example is the UI with the non-overlaping windows, the
>
>
> I'm very happy someone except me and a few others finally
> points this out, too.
>
> I'm a bit worried at the direction the UI has been going
> since 2.3x - namely, overlapping windows have been popping
> up all over the place (known as "panels").
>
> With your opinion, maybe we can push BF to take back
> this step and follow its OWN UI guidelines again (i.e.,
> by putting the UV-Paint, Transform and View Properties
> Panels as a second header into the 3d view (which would
> be my favourite approach)).
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