[Bf-committers] Making blender faster
Tom Musgrove
tommusgrove__ at hotmail.com
Thu Nov 18 10:31:37 CET 2004
Also,
you can avoid commiting the memory for most of the time, and likely
completely avoid having all of the image in memory at once.
Basically on loading you load part of the image, project it to a lower
resolution version, then get rid of that chunk, and repeat the process.
This could give a bit longer load times, also when zooming in you are going
to need to load in certain chunks to recompute. Of course you'll load as
much into memory as you can (but it will all be prechunked on disk so that
instead of swapping you just dump the least likely to be used chunk and grab
it from disk when you need it again...).
LetterRip
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