[Bf-committers] Undo system design

joeedh joeeagar at prodigy.net
Wed Nov 17 20:03:27 CET 2004


Alexander Ewering wrote:

>
> On Wed, 17 Nov 2004, Goran Kocov wrote:
>
>> Since in many design decisions, Blender has proven to
>> be years ahead compared to other 3D apps (excelent
>> example is the UI with the non-overlaping windows, the
>
>
> I'm very happy someone except me and a few others finally
> points this out, too.
>
> I'm a bit worried at the direction the UI has been going
> since 2.3x - namely, overlapping windows have been popping
> up all over the place (known as "panels").
>
> With your opinion, maybe we can push BF to take back
> this step and follow its OWN UI guidelines again (i.e.,
> by putting the UV-Paint, Transform and View Properties
> Panels as a second header into the 3d view (which would
> be my favourite approach)).
>
I like the floating panels very much.  I would hate to see them go away. . .

joeedh


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