[Bf-committers] Subdivision surfaces snapping issue
Ton Roosendaal
ton at blender.org
Tue Nov 16 00:46:15 CET 2004
Hi,
Yes it can be confusing... but 'draw optimal' just means it draws the
interpolated vertices and edges/faces, not the real ones. Cannot solve
that, except by just using non-optimal draw.
-Ton-
On 15 Nov, 2004, at 22:26, Matthew H. Plough wrote:
> I don't know if this is a bug or a feature, so I'm not going to submit
> it as a bug just yet.
> To reproduce:
>
> 1. Create a subdivision surface out of a cube or whatever.
> 2. Place the surface in optimal mode.
> 3. Switch to vertex editing, and select a vertex.
> 4. Snap cursor to selection.
>
> The cursor does not snap to the drawn vertex location; it snaps to the
> real vertex location. Is this supposed to happen? This is annoying
> when I'm trying to merge two vertices; it is possible to scale them
> down to 0 and remove doubles, but merging to cursor with Alt+M would
> be quicker.
>
> Any opinions, and should I submit this as a bug?
>
> Matt
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>
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Ton Roosendaal Blender Foundation ton at blender.org
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