[Bf-committers] Quaternion rotations
Ton Roosendaal
ton at blender.org
Thu Nov 11 14:25:45 CET 2004
Hya,
In the NLA strip blending code, quaternions were interpolated simply
linear, and worse; before the interpolation the quaternions were
converted to a 3x3 matrix and back to quaternion. That most likely to
enforce interpolations choosing the shortest path, but this definitely
isn't a reliable method at all. As the comment in code already
states...
Quaternions are nice mathemetically, and allow for good interpolations
as well. In blender/blenlib/intern/arithb.c you now can find 2 versions
for it,
The Watts brothers version:
void QuatInterpolW()
and my own:
void QuatInterpol()
http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/blender/
blenlib/intern/arithb.c?r1=1.13&r2=1.14&root=bf-blender
That latter version was also based on googling, more people have found
that solution. I don't really get the math of the Watts version... and
it gives wrong results even.
Can anyone with quaternion & math experience check on these 2 functions?
Thanks!
-Ton-
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Ton Roosendaal Blender Foundation ton at blender.org
http://www.blender.org
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