[Bf-committers] Restored Text Undo.
joeedh
joeeagar at prodigy.net
Wed Nov 10 13:12:27 CET 2004
Ton Roosendaal wrote:
>> And, no, that's not the source of the problem, the real problem is
>> that global undo affects text objects (ok buffers) which drives me
>> INSANE. All attempts of mine to exclude them have thus far failed,
>> or destroyed all scriptlinks.
>
>
> Thats a different issue, and certainly not solved with your patch.
> Excluding the currently being edited text block from global undo will
> involve hackish surgery in the file load/save routines, which is not
> wise to even attempt before release.
I know, I tried to fix it myself. *sigh* So complicated. . .one
almost-successful attempt ended up with all scriptlinks being decimated,
and everything I tried was pre-release super-super-hackish frenzy. . .
>
> I will make sure this exception is documented in the release notes;
> it's the first release with a global undo, so it's acceptable to
> focus first on verifying it works stable in general, and finetune
> details - also related to editmode undo - later on.
Yeah, I guess it is a little too late. . .although, it really bugs me; I
wish I had been successful in finding a solution to the problem. Makes
me not trust global undo, kindof.
>
>> And BTW, whenever I start a new cvs build, blender opens up in
>> full-screen mode but with a titlebar (very annoying). So I have to
>> go to window mode, then back to maximized/full-screen mode.
>
>
> Maximized mode is supported in Windows only, and hacked in quite
> ugly, I don't mind removing the feature... or maybe someone likes to
> maintain the code?
>
> -Ton-
>
No no, leave it in, just don't have it on startup, since that's the only
time it messes up.
joeedh
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