[Bf-committers] Restored Text Undo.

joeedh joeeagar at prodigy.net
Wed Nov 10 13:12:27 CET 2004


Ton Roosendaal wrote:

>> And, no, that's not the source of the problem, the real problem is  
>> that global undo affects text objects (ok buffers) which drives me  
>> INSANE.  All attempts of mine to exclude them have thus far failed, 
>> or  destroyed all scriptlinks.
>
>
> Thats a different issue, and certainly not solved with your patch.
> Excluding the currently being edited text block from global undo will  
> involve hackish surgery in the file load/save routines, which is not  
> wise to even attempt before release.

I know, I tried to fix it myself.  *sigh*  So complicated. . .one 
almost-successful attempt ended up with all scriptlinks being decimated, 
and everything I tried was pre-release super-super-hackish frenzy. . .

>
> I will make sure this exception is documented in the release notes;  
> it's the first release with a global undo, so it's acceptable to 
> focus  first on verifying it works stable in general, and finetune 
> details -  also related to editmode undo - later on.

Yeah, I guess it is a little too late. . .although, it really bugs me; I 
wish I had been successful in finding a solution to the problem.  Makes 
me not trust global undo, kindof.

>
>> And BTW, whenever I start a new cvs build, blender opens up in  
>> full-screen mode but with a titlebar (very annoying).  So I have to 
>> go  to window mode, then back to maximized/full-screen mode.
>
>
> Maximized mode is supported in Windows only, and hacked in quite 
> ugly,  I don't mind removing the feature... or maybe someone likes to 
> maintain  the code?
>
> -Ton-
>
No no, leave it in, just don't have it on startup, since that's the only 
time it messes up.

joeedh


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