[Bf-committers] Game engine issues...

Kester Maddock Christopher.Maddock.1 at uni.massey.ac.nz
Tue Nov 2 12:23:18 CET 2004


Sorry Ton,

It's nowhere near ready for release. :-)  I know there are a couple of 
reports, but I won't get a chance to look at them before the weekend.  

The showstoppers are the action & ipo actuators (I have a fix for the ipo) and 
the physics has a nasty habit of stalling.

The game engine uses ghost cursor functions for setting the visibility.  For 
X11 it sets the window's cursor to an empty cursor.  You might be able to set 
the cursor at the window level rather than the system level.

Kester

On Tuesday 02 November 2004 11:08, Ton Roosendaal wrote:
> HI Kester,
>
> We're heading towards cvs freeze, so it's time to know if you think the
> current state of the engine is ready for release?
> There are quite some pending reports in the tracker on it, hope you
> have time to work on the showstoppers here (if any).
>
> I tried the player for OSX today, to find where the mouse cursor gets
> hidden in the player... this works very annoying on OSX (hides mouse
> for all the screen). Any hint where this is set?
>
> And, the standalone doesn't run anymore (maybe Lukep knows).
>
> -Ton-
>
> ------------------------------------------------------------------------
> --
> Ton Roosendaal  Blender Foundation ton at blender.org
> http://www.blender.org
>
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