[Bf-committers] Dithering

Goran Kocov gkocov at yahoo.com
Mon Nov 1 14:34:22 CET 2004


That's great to hear! I can't wait to see my first
Blender experiment find it's way into CVS :)

Thanks very, very much,
Goran 

--- Ton Roosendaal <ton at blender.org> wrote:

> Hi,
> 
> Thanks for the update with recent cvs. :)
> I've read the patch, and code looks clean and not
> intrusive or risky.
> 
> Applying & testing patch bubbled to the top of my
> agenda, but not  
> tonight anymore... more tomorrow.
> 
> -Ton-
> 
> 
> On 31 Oct, 2004, at 11:58, Goran Kocov wrote:
> 
> > A small bugfix update. The patch for the 31.10.04
> CVS
> > and the package containing the changed and the
> > original sources can be downloaded from:
> >
> >
>
http://www.geocities.com/gkocov/misc/dither.patch.txt
> >
>
http://www.geocities.com/gkocov/misc/blender_dither_code.tar.gz
> >
> > Goran
> >
> > --- Goran Kocov <gkocov at yahoo.com> wrote:
> >
> >> Hi everybody!
> >>
> >> One of the biggest problems I have with Blender's
> >> internal renderer is that it doesn't do any
> >> dithering
> >> to the output while converting the floating point
> >> values to 8-bit integer values, resulting in
> >> noticable
> >> banding in some cases.
> >>
> >> While it shouldn't be very hard to implement
> this,
> >> it
> >> seems that it isn't high on the developers'
> priority
> >> list, so I decided to try and implement it
> myself.
> >> I've made some very simple changes to the
> renderer,
> >> to
> >> the Struct-DNA and to the render output panel,
> and
> >> as
> >> far as I can tell, (with dithering on) the
> banding
> >> is
> >> pretty much nonexistant now. Also I've done some
> >> basic
> >> testing both with stills and with animations and
> I
> >> couldn't notice any bugs/problems. Check this
> topic
> >> on
> >> the blender.org forums for example images
> >>
> >>
> > http://www.blender.org/modules.php? 
> > op=modload&name=phpBB2&file=viewtopic&t=4837
> >>
> >> Here's a patch made from the 27.10.2004 CVS (I've
> >> never made a patch before, so be prepared for a
> >> bumpy
> >> ride, sorry!).
> >>
> >>
> >
>
http://www.geocities.com/gkocov/misc/dither.patch.txt
> >>
> >> If there are any problems with the patch there's
> a
> >> tar.gz archive containing the original sources,
> the
> >> changed sources and the differences between them
> >> (it's
> >> from a slightly older CVS - 21.10.2004, but that
> >> shouldn't be a big problem).
> >>
> >>
> >
>
http://www.geocities.com/gkocov/misc/blender_dither_code.tar.gz
> >>
> >> This is my first time working with Blender's code
> >> and
> >> I don't have much C/C++ experience, so please be
> >> gentle on me. :)
> >>
> >> Goran
> >>
> >>
> >>
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> >>
> >
> >
> >
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>
------------------------------------------------------------------------
> 
> --
> Ton Roosendaal  Blender Foundation ton at blender.org  
> http://www.blender.org
> 
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>
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