[Bf-committers] Proposed Armature replacement

Arne Schmitz bf-committers@blender.org
Thu, 27 May 2004 13:44:43 +0200


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Am Donnerstag, 27. Mai 2004 11:46 schrieb Ton Roosendaal:
> Although I really acknowledge the current system has lots of problems,
> I also realize a character animation system isn't simple to design or
> implement.
>
> Compared to the initial design doc Reevan made (the coder of current
> system) your proposal lacks a lot of general insight and structure...
> http://www.blender.org/modules/documentation/intranet/docs/develop/
> CharAnimDesign.html

Also reading some previous works on inverse kinematics and armature systems=
=20
may help a great deal. For example a quick search on Citeseer reveals dozen=
s=20
of papers:

http://citeseer.ist.psu.edu/cs?q=3Dinverse+kinematics&submit=3DSearch+Docum=
ents&cs=3D1
http://citeseer.ist.psu.edu/cs?q=3Drigid+body&submit=3DSearch+Documents&cs=
=3D1

Sure, one cannot read all of them, but maybe we can filter out some=20
interesting ones that adress issues that we have with the current=20
implementation.

Cheers,

	Arne
=20
=2D-=20
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