[Bf-committers] configurable hotkeys
Wed, 26 May 2004 04:56:13 +0000
>How will it work [...] Will it be a menu ? Or will it be live like Wings3d
>where you can just
>assign a key to a button at any time?
The first implementation will be compile your own. Ie edit the
KEY_BINDINGS.h file, then recompile. Right now, I'm just getting the code
to a point where the keys aren't hard coded in. After I get this first step
completed, I'll then probably make them load time configurable. (Ie you
edit your KEY_BINDINGS.config file, restart blender and away you go....).
Then, I'll have a look at some of the programs that let you update your
keybindings on the fly and see how they went about it.
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