[Bf-committers] Armatures Bones and Constraints Oh My!

trip bf-committers@blender.org
Thu, 20 May 2004 20:43:35 -0400


Interesting ... It takes a lot of constraints to do it, it is a great=20
work around for now but rabbit (multi) parent would be a simple point=20
and click menu item in the parent menu for quick tests and a cleaner=20
work flow.

Interesting none the less. Thank you.

On May 20, 2004, at 8:19 PM, Martin Poirier wrote:

>
> --- trip <trip@spymac.com> wrote:
>>
>>> You can already do that with constraints
>>
>> Which ones ? Every time I delete a constraint or
>> parent link an entire
>> animation gets ruined.
>
> Study this, apply it to armatures:
> http://www.clubinfo.bdeb.qc.ca/~theeth/TemporalParent.blend
>
> Martin
>
>
> =09
> 	=09
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