[Bf-committers] Armatures Bones and Constraints Oh My!

Martin Poirier bf-committers@blender.org
Thu, 20 May 2004 17:19:42 -0700 (PDT)


--- trip <trip@spymac.com> wrote:
> 
> > You can already do that with constraints
> 
> Which ones ? Every time I delete a constraint or
> parent link an entire 
> animation gets ruined.

Study this, apply it to armatures:
http://www.clubinfo.bdeb.qc.ca/~theeth/TemporalParent.blend

Martin


	
		
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