[Bf-committers] Armatures Bones and Constraints Oh My!
Thu, 20 May 2004 17:02:53 -0700 (PDT)
You can already do that with constraints
--- trip <email@example.com> wrote:
> >> What about Parent item ?
> > I believe I included parent already in that list.
> >> And size and shape?
> Aw! Okay. Then another one... How about rabbit
> parent, To have more
> than one parent or dynamic parent that does not
> destroy an animation
> when a parent is turned off and on per keyframe.
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