[Bf-committers] weighted edges and transform

trip bf-committers@blender.org
Thu, 20 May 2004 19:21:25 -0400


Oh one more comment to the weighted stuff. It starts it's transform 
rally close to the edge of the screen, so if I am full 3d view the 
effect will start to far off of the screen where I can not click to 
stop it at desired deform , please either if the mentioned idea is not 
created in a way, then at least take the 3d cursor into account as the 
starting point .


On May 20, 2004, at 6:56 PM, trip wrote:

> The method is nice.
>
> A Transform question I have is that can there be a way to make the 
> movement of a cursor not falloff once it leaves the 3d view, and can 
> go to infinite. Example: if I am moving an item  to the left of the 
> screen I can only move it so far until my cursor leaves the program 
> and goes into another program and I can not move the item anymore.  So 
> it leads to a lot of stop and starts of pressing the g key.
>
> I wish I had a way to explain this correctly. I know wings does it and 
> it is very helpful for speed workflow.
>
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