[Bf-committers] VC.Net and the Game Engine
Mon, 17 May 2004 23:07:12 +0100
Mozilla have a huge list of tips to avoid running into compiler problems
[and they'd know how to write portable code :)]. The doc can be found at
Their rules are probably more stringent than Blender would need, as
[afaik] it has no intentions of ever compiling under HP and SCO
compilers, so it might be an idea for someone to come up with a "lite"
version of this that applies to all the Blender-supported targets.