[Bf-committers] VC.Net and the Game Engine

Martin Poirier bf-committers@blender.org
Mon, 17 May 2004 11:29:12 -0700 (PDT)

AFAIK, this kind of thin only occurs in two part of
the code, so I don't think it would be much of a
problem to #ifdef it to keep it compilable on MSVC.


--- "Juan J. Pena M." <jjulio.pena@codetel.net.do>
> I totally agree with Alexander.
> Microsoft has confirmed that this is a bug in the
> Microsoft products that
> are listed at the beginning of this article. "
> That says it all.  It is broken on Microsoft's side,
> and they should be the
> one worrying and fixing it. Let' s not take the
> "let's do it in MS style"
> ala ATI, look the final results.
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