[Bf-committers] Sum up the long outside viewers post
Alexander Ewering
bf-committers@blender.org
Thu, 13 May 2004 18:35:54 +0200 (CEST)
On Thu, 13 May 2004 jeremy@marzhillstudios.com wrote:
> under one day. But when I started to dig into some of the deeper
> parts of blender I noticed something. there are parts of blender
> where if you change one thing you have to edit 100's of other
> functions to make it work. (ok i'm exaggerating its more like ten's)
>
> And the only way to know about some of them is to compile and test.
> this should not be the case on an open source project. I'm pretty
> sure the Blender Foundation wants Blender to succeed. Part of that
> equation in the long term is making the CodeBase Open Source
> friendly.
Well, maybe I have not worked on Open Source projects often enough.
Actually, I am probably completely wrong in the open source business -
I really tend to write code that is hard to understand for others.
Not intentiously so, but because it simply is faster to write and I
reach my aim more quickly.
I don't want to be in the shoes of the companies I made software
for, and left them afterwards. I'm sure they had to hire someone
to rewrite it all ;)
So, it's probably OK if others complain about Blender's "code quality" -
for me, it's just fine. But that's probably because I'm not "open source" :)
| alexander ewering instinctive new media
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